Eve Online is approaching its 17th anniversary, and this has developer CCP Games examining the game’s longevity. Some of the company’s findings seem obvious. The massively multiplayer online space-exploration game enables people to socialize, and it deeply rewards the acquisition of skills and knowledge. But CCP has also found something surprising: Eve Online forges its fandom through loss. And that is antithetical to the way most other games work.
Human beings hate loss. Think about anytime that a software crash has caused you to lose a day’s worth of writing, coding, or data entry. That rage you feel when you lose work you’ve already done is blinding. And it’s something that designers sometimes wield against players. In a free-to-play mobile game like Puzzle & Dragons, players gain all kinds of exciting loot through a dungeon. But then the dungeon ends with a tough boss, and players will lose everything they’ve earned if they don’t beat that enemy. But, of course, if you do lose, all hope isn’t lost — you can pay $1 to keep everything. And humans have such a deep aversion to loss that many will pay to evade those emotions.
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