Categories Posted inin Business The controversial Shadow of the Eternals fails to hit Kickstarter goal Posted byby Dean Takahashi August 25, 2013 2 min The troubled survival-horror follow-up to Eternal Darkness: Sanity's Requiem hits less than half of its $750,000 target.
Categories Posted inin Business Disney Infinity game guide: Level up every character and unlock every item Posted byby GamesBeat August 24, 2013 4 min GamesBeat's guide helps you through Disney Infinity's grindy bits so that you and your kids can better enjoy the fun parts.
Categories Posted inin Business Google Play Games boss to devs: Android is a 'party we want everyone to experience' Posted byby Jeff Grubb August 24, 2013 6 min Google Play Games product manager Greg Hartrell explains the philosophy of Android's gaming service.
Categories Posted inin Business Virtual reality goggles let you simulate skydiving — without falling from the sky Posted byby Dean Takahashi August 24, 2013 3 min College student gives Oculus Rift virtual reality goggles a spin -- while hanging from a tree.
Categories Posted inin Technology Unity CEO David Helgason on gaming beyond the console Posted byby GamesBeat August 23, 2013 3 min Unity CEO David Helgason discusses the evolution of games in the cloud.
Categories Posted inin Business Real blacksmith forges Dark Souls II's hero armor Posted byby Jeff Grubb August 23, 2013 1 min The publisher had a real blacksmith forge the armor over eight weeks to promote the upcoming release of Dark Souls II.
Categories Posted inin Business GamesBeat weekly roundup: Xbox One adds self-publishing, Nintendo turns a profit despite Wii U Posted byby GamesBeat August 23, 2013 4 min If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
Categories Posted inin Business What Microsoft CEO Steve Ballmer did for Xbox — and what his retirement means for its future Posted byby Dean Takahashi August 23, 2013 6 min Ballmer has been part of the key decisions about Xbox since the beginning. He opposed it but didn't kill it, and then he reaped the rewards.
Categories Posted inin Development A year after its HTML5 games disaster, Goko reboots with a new mobile strategy Posted byby Dean Takahashi August 23, 2013 2 min The company is repackaging its titles as native apps for iOS and Android.
Categories Posted inin Business How Zen Studios became a successful indie game studio and cranked out KickBeat (interview) Posted byby Dean Takahashi August 23, 2013 8 min A maker of hit pinball games tries its hand at an original game and talks about what worked well.