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Game developers bet mobile virtual reality has mass-market appeal

For the last graph, if I read it as a broad generalization and implication of weakness —————> Finally, many women (in general) hate single-player VR experiences during social events. They feel isolated from the people around them and won’t enjoy their time in VR. But if you give them a multiplayer VR experience, that changes. You can expect that a lot of early VR developers will focus on social experiences as they try to bring in a diverse audience. ————— I'd at least re attribute and throw a claims in there