The virtual reality experience is in first-person. I walked around a haunted house. It gave me objectives like searching for a key or a hidden door. My personal goal, however, was to avoid anything remotely scary. I walked slowly. When I was following other characters, I trailed far behind.
We’re happy to announce that GamesBeat University will return to the GamesBeat 2016 event this summer. We’re going to select a mix of sponsored talks...
Welcome to another GamesBeat weekly roundup! We’re still posting stories from last week’s Electronic Entertainment Expo, including interviews with the director of the new...
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Just a month after it introduced them, Oculus VR has reversed security updates introduced to its Oculus Home platform. Following the initial update’s arrival...
In the first of this VB Live series, leaders in the mobile games industry join Google and VentureBeat to talk high-value user acquisition strategies...