Blizzard wants to improve the quality of online play in Overwatch, and that’s the purpose behind its next patch.
The studio is upgrading Overwatch’s netcode to a high-bandwidth mode that updates data (something called a tick rate) 60 times per second instead of only 21 times per second on PC. This patch will ensure that servers more accurately reflect player actions, and it could reduce instances where you do one thing and see another in the replay of your elimination. This feature only works with players that have enough bandwidth on their connection to support it. If you don’t, Blizzard has built in a dynamic tool that will automatically return you to the old update rate.
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