Otoy’s Jules Urbach believes the blockchain can produce a crowdsourced rendering engine

Once upon a time, you had to submit a program to the computer department. They would run it, and send the results back to you in the form of a printout. That worked well in the days when there was one big computing resource that everybody had to share.

In a way, Jules Urbach, CEO of Otoy (maker of the Octane graphics renderer), believes those days could come back, except the computer we are sharing is all of the computers on the Internet. He applies that computer history to the idea of cloud rendering. Rendering images or games is what happens when you submit your graphics or animation project, and the big computer, in this case a data center, goes to work on it. If you’re like Pixar, you might wait a whole day for your next animated movie scene to come back as a full rendering. Pixar can afford to pay for that, but smaller game makers and animators can’t.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.