Osmo raises $12M to create a new way for kids to play — and learn — with iPads

Osmo is a small company that wants to start a “Play Movement,” or change the way that kids interact and socialize with electronic devices. Now the maker of the innovative Osmo platform for social and educational iPad games has $12 million to help do so.

The Palo Alto, Calif.-based company is announcing the first round of funding today, led by venture capital firm Accel Partners. It’s also revealing that its Osmo product will be available for purchase in Apple stores in the U.S. and Canada starting Oct. 16. Rich Wong, a partner at Accel, will join Osmo’s board of directors. The firm has invested in companies such as superstar mobile publisher Supercell (Clash of Clans), Rovio (Angry Birds), AdMob, and Facebook.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.