The group of gamers responsible for half of all in-game revenue in mobile titles is frightening because it is so narrow, according to a survey by Swrve, an established analytics and app marketing firm. About 0.15 percent of mobile gamers contribute 50 percent of all of the in-app purchases generated in free-to-play games.
This means it may even more important than game companies realized in the past to find and retain the users that fall into the category of big spenders, or “whales.” The vast majority of users never spend any money, despite the clever tactics that game publishers have developed to incentivize people to spend money in their favorite games.
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