Online games expected to hit $13B in 2014, with at least $946M from League of Legends alone

Mobile may be the hottest game market, but massively multiplayer online games on the PC are expected to grow from $11 billion in 2014 to $13 billion by 2017, according to market researcher SuperData Research.

Joost van Dreunen, the CEO of SuperData Research, wrote that the MMO market has changed dramatically in revenue, player preferences, and the size of its potential audience. One of the clear winners from the changes is the free-to-play League of Legends, a multiplayer online battle arena game (MOBA) where five players take on five in a game with a furious pace. Riot Games’ League of Legends has already generated $946 million so far in 2014, accounting for 11.9 percent of the overall market.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.