Oculus Rift Indicade

Oculus VR announces way to share the best virtual reality games

Oculus VR announced today that it has launched a beta version of Oculus Share, a new platform that you use to share the best virtual reality game experiences. The new platform will help stoke demand for virtual reality, which is going through a revival in part thanks to Oculus Rift VR goggles platform (which is already in the hands of developers).

Oculus Share lets you self-publish, discover, download, and play virtual-reality games. The company said it is “the first of many steps we’re taking to build the best virtual reality platform.”

With Share, you can host Oculus-ready games and experiences that you have created. You can also browse and download content from other developers, rate it, provide feedback to developers, and offer tips in the form of cash.

Oculus founders Palmer Luckey and Brendan Iribe
Oculus founders Palmer Luckey (left) and Brendan Iribe.

Oculus VR says that experimentation, iteration, and playtesting are key to pushing virtual reality forward. Oculus Share helps developers do that.

The Irvine, Calif.-based game startup resuscitated the virtual-reality market when founder Palmer Luckey gave a prototype of his Oculus Rift virtual-reality goggles to gaming legend John Carmack, who sang its praises at the Electronic Entertainment Expo trade show in June 2012 (and who recently joined the company as its chief technology officer).

Luckey, along with game veteran Brendan Iribe, launched a Kickstarter campaign that raised $2.4 million. The more they showed Rift, the more enthusiasm they saw among game developers and the public. They recently began selling developer systems for $300.

The Oculus Rift won numerous awards for best game technology at the show. To top it off, Oculus VR raised $16 million in venture funding to create a consumer version of the Rift.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.