The promise of virtual-reality gaming is almost here. But because the technology is so new, developers haven’t figured out the best way to make games for it yet.
Graphics chips manufacturer Nvidia believes it has something that’ll help. I met with the company in Los Angeles ahead of its appearance at this week’s Computex trade show in Taipei, Taiwan. Using an Oculus Rift headset, Nvidia engineer Tom Petersen walked me through the benefits of a new piece of VR tech called multi-resolution shading.
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