Nvidia is interacting with hundreds of deep-learning startups

Nvidia chief executive Jen-Hsun Huang said that deep-learning artificial intelligence has become a new computing platform, and the company is dealing with hundreds of startups in the space that plan to take advantage of the platform.

Speaking at the GPUTech conference in San Jose, California, Huang noted that $5 billion was invested last year in A.I. startups, and there are probably a thousand companies working on the technology for applications ranging from face recognition to self-driving cars.

“Deep learning is not an industry,” he said. “Deep learning is going to be in every industry. Deep learning is going to be in every application.”

The computational complexity of Go is nearly infinite. But Google’s Alpha Go A.I. was able to beat the best human Go player. It runs on 200 graphics processing units (GPUs).

“It’s a pretty amazing achievement,” he said. “Every single year, we do more and more in this area. We think this will change computing. Deep learning is that significant. It’s a new platform. After working on this for five years, it is our fastest-growing business.”

Deep learning has one general algorithm with many different versions. The team at Baidu was able to deconstruct both English and Chinese with the same algorithm. Now the algorithm can be used with massive amounts of data and huge amounts of processing power to yield big benefits in things like computer vision.

“It started in research and moved to computer platform providers,” he said. “They are incorporating it into frameworks and engines. These are the tools of modern network design, the authoring tools for neural networks.”

Nvidia’s CUDA programming language allows these software frameworks and cloud platforms to tap the power of GPU chips.

“Industry after industry is taking advantage of deep learning,” Huang said. “It’s like Thor’s Hammer that fell from the sky. It’s relatively easy to apply.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.