No excuses! You can build great mobile games using HTML5

Earlier this year Spil Games asked us to create a new mobile HTML5 version of their classic Mahjong-inspired game, Dream Pet Link. If you know anything about HTML5 game development you’re probably aware that there’s some controversy over whether it is now, or ever will be, a viable platform for game development, especially mobile game development. This article isn’t about that, though the debate will continue.

We want to convey real, practical, information to game developers who are thinking about making games in HTML5, which is the new lingua franca for the multiplatform web software. If cross-platform HTML5 games become popular, life will become easier for game studios that currently spend a lot of resources making different versions of games for every single platform. We know it can be done, because we’ve done it. In this post we’ll show you (at least at a high level) what we did with the hope that it will encourage you to take the next step and start building great HTML5 games. (Note the HTML5 Developers conference is coming up Oct. 22 and Oct. 23 in San Francisco).

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.