Cloud gaming could reach an addressable market of about 150 million people in 2021, but actual numbers of cloud gaming users are smaller than that, according to a report by market researcher Niko Partners.
Niko Partners estimated the addressable market for cloud gaming is about 10% of the total population of 1.5 billion gamers in the Asian region today. But that could grow to more than 500 million by 2025, Niko said. This doesn’t mean 150 million cloud gaming subscribers are currently in the region. It means that is the possible reach if everyone who could sign up actually did.
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