Nier: Automata’s Yoko Taro and Takahisa Taura on sentencing characters and turning 2B into a bug

Nier: Automata was one of the most-talked about games of 2017. The action role-playing game sold over 2.5 million copies after its February 2017 debut and has attracted a following that’s fallen in love with its unique, postapocalyptic world (and, to be honest, sexy androids). This is a surprising feat for a sequel for a 2010 game, Nier, that only sold about 500,000 copies.

At the Game Developer’s Conference in San Francisco earlier this month, I interviewed Nier: Automata’s director, Yoko Taro, and designer, Takahisa Taura. Taro has been the series’ shepherd. The franchise started in 2003 with Drakengard, a more fantasy-based action role-playing game for the PlayStation 2. The first Nier is a spinoff of that series. Taura is from Platinum Games, a studio known for flashy action games like Bayonetta and Metal Gear Rising: Revengeance. Automata was Platinum’s first project in the Nier franchise.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.