Nielsen: Games account for 10% of gamers’ leisure time

[Updated 6/1/2016: Fixed it to note that games take up 10% of leisure time for gamers, not all consumers]

Games of all kinds now take up about 10 percent of the leisure time of gamers in industrialized countries around the world, according to the Nielsen Gaming 360 degree Global Report. About half the population in these countries identify themselves as gamers.

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