Game Boss interview: Nexon CEO preaches focus on players, not monetization

Nexon CEO Owen Mahoney thinks that mobile game publishers lost sight of what was good for players when they turned up the crank on monetization in the past seven years. That helped mobile gaming rocket to the top of the entire industry, growing to $46 billion in 2017, but it also soured a lot of players on excessive monetization practices.

Mahoney is working with developers like Cliff Bleszinski (head of Boss Key Productions, maker of LawBreakers) and others to make games with fun gameplay and live operations that serve players long after a game has shipped. Nexon is in search of more games like the free-to-play title Dungeon Fighter Online, a multiplayer PC beat-’em-up game which has generated more than $8 billion in revenue in the past decade. (That’s more than the box office receipts for the Star Wars movies over time, Mahoney noted). And Mahoney wants game developers to lose their Hollywood envy and focus on games with unforgettable gameplay.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.