Morph3D avatars

Morph3D supplies avatar creator for Ready Player One’s The Oasis VR beta

Morph3D has built a platform for creating custom avatars for virtual reality characters. And it is announcing today that it is integrating its Ready Player One: Avatar Creator into Vive Studios’ The OASIS beta.

The avatars fit the VR theme of the Steven Spielberg film and Ernest Cline novel. Morph3D has created an “avatar platform” and character management system for virtual, augmented, and mixed realities. It can be used across a number of games and VR experiences. Today, it introduced a pilot program to pair game developers with its multi-platform avatar creation engine.

Fans will be able to try out the Ready Player One: Avatar Creator as part of The OASIS beta, the virtual reality experience launcher based on the Warner Brothers film.

In the OASIS beta’s ever-expanding universe, players are able to explore, compete in, and launch multiple VR experiences, including Ready Player One: Avatar Creator. With millions of permutations, the Avatar Creator lets you create your own highly detailed OASIS persona. In the story, people engage in an online world called The Oasis
through a carefully chosen avatar.

Morph3D’s avatar platform lets you create a custom Ready Player One avatar.

To bring that personalized component to The OASIS beta, HTC Vive selected Morph3D’s powerful avatar creation engine.

“Bringing in Morph3D for the avatar creation element of The OASIS beta was the perfect choice,” said Joel Breton, general manager of Vive Studios, in a statement. “Morph3D’s design and software is second-to-none and the engine integrated into this complex project quickly and efficiently.”

Morph3D’s avatar creation engine plugs directly into game and virtual world software, allowing developers to utilize industry-leading personalization tools and design features without the expense of building entire systems from the ground up. Morph3D’s engine is the result of over 15 years of experience, using a network of more than 600 artists. It functions across all major gaming platforms, including AR/VR, desktop, mobile, and console.

“Our avatar engine is forward-thinking, built to solve future problems by eliminating the time and expense of developers building their own personalization, and allowing users to create an avatar they can carry between platforms and games,” said Jim Thornton, CEO of Morph3D, in a statement. “The OASIS beta project is a great example of the engine’s ability to plug into any application.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.