Ruzzle is the darling of social word games, with more than 50 million downloads across multiple mobile platforms. This week, it has scored high on news.
Ruzzle
MAG Interactive, the Stockholm-based maker of the Ruzzle series of mobile games, is working with High Noon Entertainment to develop a television game show based on the Ruzzle series, which is known for challenging people under time pressures. On top of that, MAG Interactive launched a new version of Ruzzle, dubbed Ruzzle Adventure, a free-to-play puzzle-adventure game that challenges players to identify high-scoring words under tough time constraints.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.