Mobile gaming’s strength is its community

When we look at gaming, we’ve come a long way from the confines of arcades or home gaming systems with basic pixelated graphics. We now have all types of games, at any time, in the palms of our hands. And not only just to play but to also stream and strategize.

According to market research firm Newzoo, gaming is expected to generate $148.1 billion in revenue this year, with about half coming from mobile, and more than 2.4 billion gamers worldwide. By the end of 2021, analysts expect mobile will own 60% of the market, leaving PC and consoles to divvy up the other 40%. This month, Google announced Stadia, a first-of-its-kind gaming platform for both streaming and playing on the go. This is a growing industry that isn’t showing any signs of slowing down.

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