MIGS 2017: Brain dump reveals the worries and hopes of game developers

It’s below freezing in Montreal now, and I’m happy I’m not still there. But for the third year in a row, I enjoyed my recent trip to the Montreal International Game Summit.

The event drew around 2,600 people across dozens of sessions. The closing talks, where prominent developers speak for five minutes each in a session dubbed the MIGS Brain Dump 2017, once again captured the worries and hopes of game developers. This year, they spoke on the topic of “No easy answers,” in a session moderated by Richard Rouse III.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.