It’s below freezing in Montreal now, and I’m happy I’m not still there. But for the third year in a row, I enjoyed my recent trip to the Montreal International Game Summit.
The event drew around 2,600 people across dozens of sessions. The closing talks, where prominent developers speak for five minutes each in a session dubbed the MIGS Brain Dump 2017, once again captured the worries and hopes of game developers. This year, they spoke on the topic of “No easy answers,” in a session moderated by Richard Rouse III.
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