Menu
GamesBeat
Search
Menu
GamesBeatGamesBeat
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
Search
  • Become a Member
  • Sign in
close
GamesBeatGamesBeat
close
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
  • Become a Member
  • Sign in

Follow us

Follow us on social media

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Categories
  • Posted inin Gameplay

Microsoft’s TORC will let you feel squeezable objects in AR and VR

  • Posted byby GamesBeat
  • May 2, 2019
  • Updated June 18, 2025
  • 2 min
  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

Used creatively, haptic feedback can mechanically simulate touch sensations ranging from the shaking of dice to the roughness of paper — now it’s about to take another big step forward. Focusing on potential AR and VR applications, Microsoft researchers today announced TORC, short for Touch Rigid Controller, a small, physically solid device that uses haptics to replicate the elasticity of squeezed objects.

Unlike complex and expensive VR touch gloves, Microsoft says that the palm-sized shell has no visible moving parts, but uses internal touch and force sensors to detect the position of a moving thumb, plus twin actuators that rumble on two other grasping fingers to simulate textures. As the thumb moves to rotate or press on the object, users feel the feedback of motion and resistance, conveying senses of texture and depth.

The project began as a way to simulate the feeling of squeezing a rubber stress ball in VR — something that’s not possible with consumer-grade controllers today. Though the researchers note that your physical fingers won’t move when you’re squeezing TORC, you’ll be able to see the virtual ball squeezing on screen and feel it in your hand — or similarly be able to grasp and turn keys, pick up and release other objects, and more.

In its current form, TORC is being shown attached to a flightstick-like wand, but the company expects that it will be incorporated into VR and AR controllers. Diagrams include Xbox One– and Windows Mixed Reality-style controllers with areas dedicated to the feature, as well as a stylus that could be squeezed near the tip with an internal actuator.

Microsoft’s research team will be showing TORC off this weekend at the CHI 2019 conference in Glasgow, Scotland. As is typical of these research projects, there’s no set release date for a consumer version of the technology, but this one’s exciting enough that we hope to see it pop up in actual VR and AR controllers soon.

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky

Latest News

  • Roblox on a laptop.
    • Posted inin Business
    Two more child predator lawsuits filed against Roblox, with one also naming Snap
    • Postedby Dean Takahashi
    • July 13, 2026
    • Posted inin Business
    California-led coalition files antitrust suit against Paramount-Warner deal
    • Postedby Jolie Feld
    • July 13, 2026
    • Posted inin Business
    ‘We need connection through games now more than ever’ | The BIG Show with Eunice Lee
    • Postedby Rachel Kaser
    • July 13, 2026

Trending

  1. Aurion11
    • Posted inin Business
    Aurion11 launches MDN11, bringing plug-and-play yield optimization to mobile publishers
    • Postedby Sam Smith
    • July 13, 2026
    • Posted inin Business
    100 Thieves takes 1st major trophy in Valorant at Esports World Cup
    • Postedby Dean Takahashi
    • July 12, 2026
    • Posted inin Business
    Once Human is coming to PS5 and Xbox on August 25, adding 1st-person mode and crossplay
    • Postedby Jolie Feld
    • July 12, 2026

Subscribe to our newsletter

Join GB MAX and get access to GamesBeat newsletters for all the latest updates
Join Now

Gameplay

  • Roblox on a laptop.
    Two more child predator lawsuits filed against Roblox, with one also naming Snap
    • Postedby Dean Takahashi
  • Runescape
    RuneScape launches Player-Owned housing update
    • Postedby Sam Smith

Entertainment

  • Roblox on a laptop.
    Two more child predator lawsuits filed against Roblox, with one also naming Snap
    • Postedby Dean Takahashi
  • 100 Thieves takes 1st major trophy in Valorant at Esports World Cup
    • Postedby Dean Takahashi

Development

  • Roblox on a laptop.
    Two more child predator lawsuits filed against Roblox, with one also naming Snap
    • Postedby Dean Takahashi
  • Aurion11
    Aurion11 launches MDN11, bringing plug-and-play yield optimization to mobile publishers
    • Postedby Sam Smith
  • Become a Member
  • Sign in
  • Contact Us
  • About Us
  • Terms of Service
  • Privacy Policy
  • Do Not Sell My Information
Copyright © 2026 GamesBeat. All Rights Reserved.