Microsoft’s PlayFab division said it is cutting prices for its networked player game services.
The changes are rooted in PlayFab’s effort to find efficiencies and increasing value for game developers. This makes the platform more accessible and easier to use for developers, making PlayFab a more competitive offer in today’s game developer market. James Gwertzman, founder of PlayFab and general manager for gaming cloud at Microsoft, said this in a blog post today.
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