For a console maker, deciding whether or not to release a new accessory tends to come down to two questions: Will it make money, and will it be easy to support? Microsoft didn’t provide a firm reason when it disclosed two weeks ago that a virtual reality headset isn’t coming to the Xbox One, but the reasons seem clear — it was either the money, the support, or both.
I’m not happy about this decision, but I can understand the logic behind it. The PlayStation 4 has outsold the Xbox One by at least a 2-to-1 ratio, and has around 80 million consoles out there, but sales of the PSVR are in the 2-3 million range. That’s enough to make the affordable PSVR the world’s best-selling virtual reality headset, but not a blockbuster hit.
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