Senua from Hellblade, one of the most lauded digital human animations and performaces of recent years.

Mental wellness becomes a forefront issue for game professionals during pandemic

Mental wellness for gaming professionals has come to the forefront as we all work in self-isolation at our homes, often cut off from normal social and family support groups.

Mark Chandler, the founder of The International Games Summit for Mental Health Awareness (TIGS), moderated a discussion for GamesBeat Summit 2020 with two folks well-versed in the subject: Eve Crevoshay, the executive director of Take This; and John Smedley, co-creator of Everquest and head of the Amazon Game Studios’ San Diego outpost. (Take This is one of the organizations we are raising money for).

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.