Marvel’s Peter Phillips reveals the secret for making superheroes work in games

Warner Bros. has invested heavily in superhero console games like Batman: Arkham Knight. But Marvel Entertainment has taken a different approach. Rather than use internal development studios to create huge console titles, Disney’s Marvel has turned to licensing. It works with outside game developers to infuse the Marvel characters, storylines, and environments into mobile and online games.

Those games are generating serious amounts of money and downloads, but they’re a very different beast from the Batman games. Peter Phillips, Marvel Entertainment executive vice president and general manager for interactive and digital distribution, is in charge of the games strategy. His approach has different kinds of risks than others. Disney just decided to end its Infinity toys-to-life video games and eliminate 300 jobs associated with that console game business, mainly because the toy-game market has stopped growing and competition has become too plentiful.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.