Marvel Contest of Champions

Marvel Contest of Champions update triggers a player revolt

Just after Netmarble acquired Marvel Contest of Champions, it has a big headache on its hands in the form of a player revolt.

South Korea’s Netmarble acquired the Vancouver studio of Kabam, the maker of the Marvel game, in a transaction that closed last week. The studio launched a Patch 12.0 for the game, and it triggered an outburst of anger from players, who vented on sites such as Reddit. And those once loyal fans who generated more than $450 million in revenue for the game are quite mad.

“There are massive bugs across numerous characters that makes it seem like the game was not properly tested prior to this 12.0 update being released. You now have thousands of players flooding review boards, support pages, forum pages, Netmarble’s pages etc.,” said Scott Donelle, one of the players, in an email to GamesBeat. “As well as Apple support and Google play support demanding refunds by the droves.”

In a statement, Netmarble’s Kabam said, “Marvel Contest of Champions recently released a new game update as part of our ongoing efforts to maintain a balanced gameplay experience for all players. It was a substantial update, to address current imbalances and support larger future plans. However, the result was a game that changed more than we anticipated in a very short period of time. We’ve heard the players loud and clear and are taking their feedback seriously. We are in the midst of prepping a new update that will address the biggest problems and our players’ concerns. Players can visit the Marvel Contest of Champions blog later today for more information on the upcoming changes.”

The company also posted a blog message for players.

Some of the fans still remember when Kabam faced a big player revolt for its Dragons of Atlantis game in 2013.

Here’s one of the videos where the complaints are laid out.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.