Creating a map for PlayerUnknown’s Battlegrounds is a monumental undertaking. The standard size for these zones is 8 kilometers long-by-8 kilometers wide. That’s a 64-square kilometer space that The PUBG Corporation needs to pack with interesting locations. And the job of overseeing that production belongs to PUBG world-art director Dave Curd, who I spoke with in late October.
Here’s how he explains the big responsibilities of his job.
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