Lucid Sight scores $3.5 million for VR game development and ad platform

Lucid Sight said that it has raised $3.5 million in funding to accelerate virtual reality game development and launch a VR advertising platform.

The company will use the money to accelerate its free ad-supported game development across a variety of VR platforms. Investors in the round include Rana Capital Partners and Los Angeles-based Salem Partners.

Lucid has also launched its VR advertising software development kit (SDK) to enable other game developers to monetize their VR games with ads.

“This capital will allow us to release high-quality and free ad-supported games across all VR platforms at a higher pace,” said Randy Saaf, the CEO of Lucid Sight, in a statement.

Lucid has already released its own games on VR platforms, such as Poly Runner VR on the Samsung Gear VR and the HTC Vive, Gumi No Yme on the Samsung Gear VR, and Space Bit Attack on the Vive and the Oculus Rift. The company hopes to release 20 VR titles by the end of the year. Lucid Sight monetizes those games with ads from film studios and major brands.

To date, the company has raised $4 million. Previous funding came from mobile ad network AdColony, Jonathan Zweig.

Lucid Sight ran a 360 interstitial video ad for the feature film The Divergent Series: Allegiant within Poly Runner VR. Thirty percent of consumers chose to watch the entire 360-degree video ad even though there was an opt-out after 10 seconds.

Lucid Sight’s advertisers also include VR content makers who recognize the best place to reach VR consumers is within other VR content.

“Traditional flat advertising on TV, web, or mobile can’t convey VR’s sense of immersion, presence, and scale,” said Saaf. “The only place to effectively promote a VR experience is within another VR experience.”

Lucid Sight was founded by Saaf and Octavio Herrera (serial entrepreneurs and founding investors of mobile advertising company AdColony), along with experienced game developer Fazri Zubair.

Lucid Sight's ads for Allegiant were popular in VR.
Lucid Sight’s ads for Allegiant were popular in VR.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.