The point of a rocketry program is to launch yourself so far away from your planet that you never have to come back. That is also the story of one of the best games about building rockets.
Publisher Take-Two Interactive, best known as the parent company of Rockstar Games and 2K Games, has acquired the rights to Mexican developer Squad’s Kerbal Space Program game. In a blog post on the Kerbal website, the sim’s development team said that this won’t mean a lot of sweeping changes. Instead, the team, which moved to Take-Two as part of this deal, is promising to continue support for its space-flight simulator. In Kerbal, you design and launch space ships, landers, and rovers either in a sandbox mode or as part of a series of missions. Its physics engine is so robust and realistic that Kerbal has actually won over some fans like engineers at NASA and SpaceX founder Elon Musk. Kerbal has more than 1.7 million owners on Steam, according to data-tracking site SteamSpy — and it still peaks at around 10,000 concurrent players at any one time.
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