Kabam’s leaders offer mobile gaming lessons and a bittersweet goodbye

Kabam was one of the most inspiring rags-to-riches stories of modern gaming. Founded in 2008 by former University of California at Berkeley students, it started out as social game company Watercooler Games. It changed its name to Kabam and saw early success with titles like Kingdoms of Camelot and Dragons of Atlantis on Facebook’s explosive social network.

Then it pivoted away from Facebook, moved into mobile games, expanded worldwide, and circled its wagons around fewer, bigger, and better mobile games. By the end, it had huge hits like The Hobbit: Kingdoms of Middle-earth and Marvel Contest of Champions. Kabam thinned out, reducing its staff from a peak of 800 employees, and spun out smaller and older titles. That drew suitors, and longtime CEO Kevin Chou and chief operating officer Kent Wakeford were faced with a dilemma.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.