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JRPG developer Falcom contemplating AI for localization efficiency

Non-English game developers may soon be looking toward AI as a means to shorten localization times.

In an interview with 4Gamer (translated by Siliconera) at Tokyo Game Show, Nihon Falcom president Toshihiro Kondo posited the idea of using artificial intelligence to more quickly localize games developed in the Japanese language. Kondo took the stage after a demonstration of ELLA, software created for the purpose of localizing a game’s text in multiple languages, using it in a hypothetical instance for Nihon Falcom’s Legend of Heroes: Kai no Kiseki, another Falcom game known for immense scripts.

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