Call of Duty: Modern Warfare II aims for realism in night or day.

Infinity Ward leaders: Call of Duty: Modern Warfare 2 won’t have gratuitous moments

Activision Blizzard’s Infinity Ward studio unveiled Call of Duty: Modern Warfare II today, with presentations on the title’s campaign missions and multiplayer design. While the game tries to push gameplay forward, it isn’t trying to push the controversial edges of war violence in a video game.

We saw the presentations at an event at Infinity Ward’s headquarters in Los Angeles and saw developers play some of the missions. Then I spoke with various leaders about the title, which is a sequel to the record-setting Call of Duty: Modern Warfare from 2019, which was a reboot of the original Call of Duty 4: Modern Warfare from 2007.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.