How Infinity Ward designed Call of Duty: Infinite Warfare’s Zombies in Spaceland co-op mode

Infinity Ward had three years instead of the usual two to make Call of Duty: Infinite Warfare. So it decided to add a Zombies co-op mode to the game, and in doing so, it took some huge creative risks.

While Infinite Warfare is a serious epic that delves into the future of military combat in space, Zombies in Spaceland goes in the complete opposite direction. It has nothing to do with Infinite Warfare, except that both share many of the same weapons. Zombies is an example of taking creative risks in a blockbuster franchise where you just don’t expect it.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.