Infinite Reality is buying Drone Racing League for $250 million.

Infinite Reality buys Drone Racing League for $250M

Infinite Reality, a creator of virtual, AI-powered immersive experiences, signed a definitive agreement to acquire the Drone Racing League for $250 million.

The acquisition bolsters Infinite Reality‘s capabilities and IP, and boosts its valuation to $3.5 billion, up from $3 billion earlier this month.

Recognized for accelerating professional drone racing into the mainstream through high-tech robotics, AI, visually spectacular content and hybrid competition, DRL marks Infinite Reality’s latest acquisition as the company expands its extensive portfolio, which includes spatial web design pioneer, Ethereal Engine, fully integrated entertainment production company, iR Studios, esports franchises Team Rogue (League of Legends) and London Royal Ravens (Call of Duty), as well as digital media, content and creator services.

Ownership of DRL’s transformative technology, media and sports ecosystem will accelerate iR’s efforts to elevate how consumers engage and transact with brands and content, making the experience more immersive, and in the case of sports and entertainment, as exciting as attending a live event.

“Infinite Reality revolutionizes fan and customer engagement across platforms, making every moment more interactive, accessible and captivating,” said John Acunto, CEO of Infinite Reality, in a statement. “DRL epitomizes our belief that fans don’t just want to sit in a stadium or watch broadcast highlights on social media. The future of sports and entertainment involves new and disruptive formats that are wildly more immersive. Now, with our combined assets, iR and DRL are set to usher in a new era of sports entertainment, powered by cutting edge tech and fueled by fandom, creativity and community.”

Gen Z and millennials have high expectations for the future of sports. According to a survey conducted by Deloitte, by 2030, 67% of fans said professional sports consumption would be more interactive and 54% said it would be more immersive than today.

As one of Gen Z’s favorite sports, DRL is already leading in this arena, winning over the hearts and minds of close to 100 million young, global and elusive fans through high-tech competition, on-demand content and interactive viewing experiences that make fans feel like they are flying inside a racing drone.

“We created the Drone Racing League to bring the sport from the future to millions of fans who weren’t as excited about traditional sports from the past. The DRL team advanced the technology, media capture and race competition to deliver a sport of constant innovation, cultural relevance and thrilling action. Today, we are incredibly excited to join Infinite Reality, a company that has the vision and resources to take drone racing and our core technology to infinite heights,” said Nicholas Horbaczewski, CEO and founder of the Drone Racing League, in a statement.

DRL has previously received investments from notable sports, media and technology entities, including RSE Ventures, Liberty Media (owner of Formula One & MotoGP), Exor (owner of Ferrari), ISOS Capital, WWE, T-Mobile Ventures, CAA Ventures, Lux Capital, Lerer Hippeau, Courtside Ventures, Sky and Hearst Ventures.

Stephen Ross, RSE Ventures Co-Founder & Chairman said in a statement, “Nick epitomizes all that is so great about the entrepreneurial fire that burns so bright in the United States. He saw something others missed or just didn’t believe, and he was determined to fight for his dream until the world realized he was right all along. To build a sport from nothing is near impossible and I’m so proud to have witnessed the entire journey from day one. We can’t wait to see where DRL and the Infinite Reality team take this still young sport that has earned its wings.”

Matt Higgins, RSE Ventures Co-Founder & CEO said in a statement, “I still remember the day Nick walked into RSE’s office in 2015 armed with nothing more than a deck and a vision for a new immersive technology driven sport. ‘What person on earth doesn’t dream of flying?’ That was Nick’s simple premise, and in the years since, he has made that childhood dream a reality for hundreds of millions of people worldwide.”

Higgins added, “To get there, he had to invent and patent technology that would overcome such novel technological hurdles. How do you make a drone fly 100 MPH through a stadium and transmit signals through cinder block walls with near zero latency before the pilot even realizes they’ve crashed? What once seemed so improbable a decade ago is now inevitable thanks to Nick, Rachel and the incredible team at DRL. I’m so excited to see how the big creative minds at Infinite Reality extend drone racing into a truly immersive experience that will captivate an entire new legion of fans.”

DRL and iR will integrate their world-class teams, who share decades of senior leadership positions at top brands including Amazon, the NBA, Discovery Inc and Peloton. As part of the transaction, DRL CEO & Founder Nicholas Horbaczewski will be promoted to iR Global President and DRL President Rachel Jacobson to iR President, Global Business Ventures and Partnerships.

“When we acquire companies at Infinite Reality we like to get to know the founders to make sure they fit our culture and share our passion, mindset and vision of the future, and there are no better examples of this than Nicholas and Rachel whose leadership and impressive experience bring tremendous value to iR,” said Amish Shah, chief business officer of Infinite Reality, in a statement.

“When I joined the Drone Racing League four years ago, we set out to blitzscale the growth of the league across our fans and media, and I am so proud of the DRL team and this milestone. Together with Infinite Reality, we are well-positioned to accelerate the future of technology-driven media and entertainment. We will blur the line between the digital and the real like never before and ignite massive fandom with younger generations who demand the most immersive experiences,” said DRL President Rachel Jacobson, in a statement.

Since its launch in 2016, DRL has put drones at the center of culture, reimagining sports through groundbreaking technology, electrifying fans with high-speed drone races, dominating social media with viral drone videos, unveiling award-winning STEM programs and elevating the world’s best pilots as the most competitive drone racers and sought-after Hollywood drone cinematographers.

DRL has reached over one billion annual digital video views and has a global broadcast footprint of 320 million households through top sports networks and streaming distribution agreements. In the past two years, DRL doubled their social media audience to over 15 million followers, including 5.4 million on TikTok, more than other major sports leagues.

Together, iR and DRL will unveil professional drone racing stadiums, a Formula One inspired global circuit of Championship DRL events and AI-powered sports and entertainment experiences, all of which will provide expanded value for blue chip partners such as the U.S. Air Force, Vodafone, WarnerMedia and Universal Music Group, among others.

Now, with the addition of DRL, and following its proposed go-public transaction with Newbury Street Acquisition Corporation (NASDAQ: NBST), iR is better positioned to continue to expand its reach and trailblaze the multi-billion-dollar immersive technology, digital media and entertainment industries.

The transaction is subject to regulatory approvals and certain closing conditions and is expected to close in the second quarter of 2024.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.