Indie studio Ignited Artists aims for ‘Triple-I’ quality with Barbaric

It’s been a while since I heard the phrase “Triple-I,” an independent game studio’s variation on “Triple-A” video games. Then again, there haven’t been that many indie game studios that can claim they’ve been working on a really high-quality title for a long time.

But that’s how Scott Foe and Alessandro Tento, cofounders of Ignited Artists, are positioning their San Francisco game studio. The company recently unveiled Barbaric, a cooperative, multiplayer roguelike dungeon crawler. It has permanent death and procedural adventures that are different every time you enter the dungeon. As far as roguelike titles go, Foe believes that there is a lot of demand for a modern version of the old dungeon games.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.