It’s been a while since I heard the phrase “Triple-I,” an independent game studio’s variation on “Triple-A” video games. Then again, there haven’t been that many indie game studios that can claim they’ve been working on a really high-quality title for a long time.
But that’s how Scott Foe and Alessandro Tento, cofounders of Ignited Artists, are positioning their San Francisco game studio. The company recently unveiled Barbaric, a cooperative, multiplayer roguelike dungeon crawler. It has permanent death and procedural adventures that are different every time you enter the dungeon. As far as roguelike titles go, Foe believes that there is a lot of demand for a modern version of the old dungeon games.
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