ILM used Unreal Engine to build virtual sets that it then projected onto giant LED walls.

ILM reveals how it used Unreal Engine for ‘The Mandalorian’

Visual-effects production house Industrial Light & Magic published a closer look at some of the new techniques it used for The Mandalorian today. I previously reported how ILM worked with Epic Games’ tools to project virtual environments onto giant LED walls on a studio set. Now, ILM is finally sharing more of how that process works.

In the video above, the production company shows the power of its virtual sets. It can quickly make adjustments to the virtual backgrounds and then capture the results with the camera. This means that ILM no longer has to composite together separate effects and green-screen footage. Instead, it can point the lens at the action inside of one of its “volume” LED production sets.

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