HyperX has sold 20 million headsets.

HyperX hits 20M gaming headsets sold

HyperX, the esports and gaming peripherals brand at HP, announced it has sold over 20 million gaming headsets.

That’s a pretty good result, as HyperX launched its first HyperX Cloud gaming headsets in April 2014. HyperX is an 18-year-old brand that HP bought for $425 million in March in a deal with Kingston Technologies.

HyperX has developed a line of headsets that focus on high quality sound and performance for gaming, listening to music, watching videos, and chatting. Those headsets are designed to work with PCs, consoles and mobile devices.

“Since the launch of the first HyperX gaming headset in 2014, we’ve steadily evolved our designs and selection of products to become an industry leader for quality, comfort, and sound,” said Kevin Hague, general manager of HyperX, in a statement. “As competitive and casual gaming continues to gain popularity across PCs, consoles, and mobile platforms, we strive to further advance our headsets to new levels and look forward to delivering the next 20 million high quality headphones to discerning customers worldwide.”

After launching the HyperX Cloud, HyperX launched the HyperX Cloud II with USB Audio Control Box and Virtual 7.1 Surround Sound in 2015. It came out with its Xbox CloudX Pro Gaming Headset in 2016 and the Cloud Alpha Gaming Headset with Dual Chamber Technology in 2017. The Cloud Mix Gaming Headset with Bluetooth appeared in 2018.

In 2019, it came out with its PlayStation 4 headset. In 2020, it launched the HyperX Cloud Revolver Gaming Headset with 7.1 Surround Sound. It hasn’t launched a new headset this year.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.