Hunt: Showdown’s lead designer on sneaking through the new map

Crytek’s Hunt: Showdown isn’t one of those games that is setting the world on fire. But the two-person team shooter has a creepy setting and a cult following, and it was nice to see the game’s booth crowded at the recent TwitchCon event in San Jose, California.

Hunt: Showdown is a good example of how a developer is sticking with one of its live games in an attempt to grow the audience, nine months after its debut on Steam Early Access.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.