How Ubisoft game designer wants you to learn swordfighting in For Honor

For Honor, the swordfighting fantasy game coming early next year from Ubisoft, has a learning curve. It’s a unique title that requires you to master both analog and digital controls on a game controller, as I discovered while playing a preview of the title, where you get to be a samurai, viking, or medieval knight.

Jason Vandenberghe, creative director at Ubisoft Montreal and game director of For Honor, designed the game from the ground up, as if you were learning to play a first-person shooter for the first time. Except this third-person sword-wielding game will throw you for a loop first as you have to get used to the sense of timing and unique analog controls for blocking or swinging.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.