Greg Kasavin is creative

How Supergiant games made Hades II for the Nintendo Switch 2 | Greg Kasavin interview

Nintendo unveiled its Switch 2 hybrid game console in New York yesterday, and it brought along a number of game developers who made games for the platform. One of the games on display was Supergiant Games’ Hades II, which has been in the works for four years.

I spoke with Greg Kasavin, creative director of Supergiant Games, at the event about how the company made the game for both the Nintendo Switch and the Nintendo Switch 2. The work began in 2021, after Supergiant shipped Hades for the Switch in 2020. The company shipped its Windows title in early access in May 2024 on Windows and it did the same for early access in October 2024 for the MacOS.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.