Nintendo unveiled its Switch 2 hybrid game console in New York yesterday, and it brought along a number of game developers who made games for the platform. One of the games on display was Supergiant Games’ Hades II, which has been in the works for four years.
I spoke with Greg Kasavin, creative director of Supergiant Games, at the event about how the company made the game for both the Nintendo Switch and the Nintendo Switch 2. The work began in 2021, after Supergiant shipped Hades for the Switch in 2020. The company shipped its Windows title in early access in May 2024 on Windows and it did the same for early access in October 2024 for the MacOS.
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