It isn’t easy re-creating the sounds of a distant war, but that’s what Sledgehammer Games had to do for Call of Duty: WWII, the new installment of the Call of Duty series that will debut this fall.
Sledgehammer has been working on the game for the past 2.5 years, and I saw a preview of it at Sledgehammer’s headquarters in Foster City, Calif. After I saw a trailer and a level of the new game, I sat down with was David Swenson, audio director for Sledgehammer. Swenson had access to a lot of World War II era guns and even some working World War II vehicles.
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