Shawn Kittelsen of Skydance Interactive knows there are a lot of tradeoffs between performance and graphics fidelity in making good virtual reality games. Last December, Skydance released its Behemoth game, where players immerse themselves in VR to battle gigantic beasts.
The game is now available on the PlayStation VR 2, PCVR and Meta Quest headsets, and it recently launched a new patch. I caught up with Kittelsen, creative director on Behemoth and senior vice president of creative at Skydance, at last week’s Dice Summit in Las Vegas. We talked about the challenges of making VR games work across a number of VR headsets with varying quality and performance.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.