Titanfall 2 E3 2016 official 04

How Respawn crafted better mech combat and single-player play in Titanfall 2

When the original Titanfall debuted in 2014 on the Xbox One and Xbox 360, everything was a rush job. Respawn Entertainment had to hire its team, fight off an Activision lawsuit (for allegedly stealing all the talent at Infinity Ward), and create a first-person shooter game in a sci-fi setting.

But it all turned out great, as the game’s fast and fluid multiplayer was extremely addictive, with new features such as mech-like Titans that fall from the sky, as well as wall-running and vertical combat. And Titanfall generated $500 million in retail sales, a huge validation from fans for Chatsworth, Calif.-based Respawn and its publisher Electronic Arts.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.