When the original Titanfall debuted in 2014 on the Xbox One and Xbox 360, everything was a rush job. Respawn Entertainment had to hire its team, fight off an Activision lawsuit (for allegedly stealing all the talent at Infinity Ward), and create a first-person shooter game in a sci-fi setting.
But it all turned out great, as the game’s fast and fluid multiplayer was extremely addictive, with new features such as mech-like Titans that fall from the sky, as well as wall-running and vertical combat. And Titanfall generated $500 million in retail sales, a huge validation from fans for Chatsworth, Calif.-based Respawn and its publisher Electronic Arts.
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