How one game’s usage fell and rose during the Super Bowl

WGT, the maker of sports games like WGT Golf, saw its usage go through an interesting pattern during yesterday’s Super Bowl.

Yuchiang Cheng, chief executive of WGT, shared a chart that showed how much people played his online and mobile golf title during the football game. As you can tell from the image, game-playing was high before the pre-game activities. Once those started, it started a steady slide. It started a brief recovery during the cute Budweiser dog commercial and saw a stronger comeback during half-time. It started to decline again during Katy Perry’s appearance at half-time, and really plummeted as the Patriots eked out a 28-24 victory at the exciting close of the game.

Then it started the road back to recovery as the game ended. It’s interesting to see these kinds of analytics change on a minute-by-minute basis in a major sporting event. It tells us that when we’re watching TV, we have our mobile devices in our hands. The second the TV show becomes boring, we pick up the mobile device.

If only the football game had been more boring, WGT’s audience might not have taken a hit at all.

 

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.