How Oasis Games is creating a console beachhead for Chinese game makers

Fans of indie games and unusual new gaming experiences may remember a game — quietly released earlier this year in April 2016—called Koi, a game about the eponymous ornamental carp typically found in Asia. What made this game unique aside from the subject matter is that it was the first game fully developed in mainland China to be published on the PlayStation in North America. With the PlayStation 4 (and PS Vita) having officially launched in China in 2015 —effectively ending the black market for consoles in China—it was only a matter of time before the cross-pollination of Western/Chinese began in earnest.

And that cross-pollination took fruit in October with the launch of PlayStation VR as Koi publisher Oasis Games pushed out four games for Sony’s entry into the virtual reality race.

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