Sony’s The Last of Us on the PlayStation 3 won 10 awards — including Game of the Year — at the recent Dice Awards, the Oscars of video games. That happened because creators Bruce Straley and Neil Druckmann of Naughty Dog put so much depth into the design of the post-apocalyptic tale of two companions — the grizzled Joel and the young but tough Ellie — as they navigated their way past zombie-like menaces.
Bruce Straley and Neil Druckmann on the red carpet at the Dice Awards.
Now the dev duo is back with The Last of Us: Left Behind, the first downloadable content (DLC) for the title. Left Behind features its own Ellie story, taking place before she met Joel. The narrative centers on her time with another companion — her best friend named Riley. This $15 release will give fans more time with one of the most remarkable characters and tales in video game history. Straley and Druckmann, who have talked with us extensively about the creative process in The Last of Us, followed up with an interview at the recent Dice Summit. They talked about how they put together a new story about the events that shaped Ellie’s personality before she became the tough, knife-wielding character of The Last of Us, which is full of both terrifying and tender moments.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.