How Montreal’s Behaviour Interactive moved up the food chain from outsourcing to making original games

Game developers usually go through an evolution, growing from a tiny amoeba to a complex organism. That’s the case with Behaviour Interactive, a 24-year-old game studio in Montreal that had its first huge original game this year with Dead by Daylight.

The PC title is a multiplayer horror game where a killer played by a real human hunts down four victims (also played by real humans). Starbreeze published the game in June, and it has been growing every month, peaking in October thanks to an update that included killer Michael Myers of the Halloween movies.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.