How mixed reality could transform game shows of the future

Game shows haven’t changed much in the last few decades. But The Future Group wants to combine television game shows with mixed reality technology.

The Oslo, Norway-based startup raised $20 million to create a game show, Lost in Time, where contestants are filmed performing game show challenges in front of a green screen. The Future Group then adds an animated world around the contestant, so to the viewer at home, the contestants appear to be completely immersed in a castle or an abandoned mine. On top of that, the audience can play the same challenges on a mobile app, where they can see how they would do in parallel to the contestants.

Ellen Lyse Einarsen, game producer at The Future Group, spoke about this futuristic game show at our recent GamesBeat Summit 2017 event in Berkeley, Calif.

Lost in Time.

“It’s almost like a window into another world for those contestants,” said David Jagneaux, gaming editor at UploadVR and moderator of the talk. “The people at home get to see an entire world surrounding the contestants, but it’s not just a passive viewing experience for them.”

All 24 tasks that the contestant is undertaking are available in an app for the home audience to play. The show features the Unreal game engine, and the point was to get young people who don’t watch game shows to come back.

“We see great enthusiasm among the viewers,” Lyse Einarsen said. “We have average session lengths of more than 18 minutes, which is unique for a mobile app.”

The end result is a lot more engaging than watching people compete on an obviously fake TV production stage. But it’s also a lot more complicated, as game developers have to make sure that they complete some tasks on time for the TV show to hit its production schedule, Lyse Einarsen said. But that’s what made the project fun.

“It really felt like a frontier,” Lyse Einarsen said.

The technology could extend outside of game shows. Lyse Einarsen mentioned that the Future Group has a product called Frontier that does live renders.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.